Arthas Menethil

Short, Stout and distracted. Only the ears give indication as to his origins.

Description:

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Arthas Menethil
Male half-elf bard (archaeologist) 9 (Pathfinder RPG Ultimate Combat 32)
CN Medium humanoid (elf, human)
Init 3; Senses low-light vision; Perception +26


Defense

AC 21, touch 15, flat-footed 18 (6 armor, 2 deflection, +3 Dex)
hp 53 (9d8
9)
Fort 7, Ref 12, Will 12; +2 vs. enchantments
Defensive Abilities evasion, trap sense +3, uncanny dodge; Immune sleep

Offense

Speed 30 ft., climb 20 ft.
Melee
Ranged
2 darkwood composite shortbow 11/6 (1d6+4/×3)
Special Attacks archaeologist’s luck 15 rounds/day (2)
Bard (Archaeologist) Spells Known (CL 9th; concentration +11)
   3rd (3/day)—arcane concordanceAPG, dispel magic, good hope, haste
   2nd (5/day)—acute sensesUM (DC 14), calm emotions (DC 14), cure moderate wounds, invisibility, mirror image, tongues
   1st (6/day)—cultural adaptationUI, cure light wounds, grease, heightened awarenessACG, identify, liberating commandUC, lucky break, silent image (DC 13), silent sound
   0 (at will)—detect magic, float, light, mage hand, prestidigitation, read magic

Statistics

Str 14, Dex 17, Con 12, Int 14, Wis 17, Cha 14
Base Atk
6; CMB 8; CMD 23
Feats Alertness, Clustered ShotsUC, Extra Performance, Lingering PerformanceAPG, Point-Blank Shot, Precise Shot, Skill Focus (Perception)
Traits fate’s favored, poverty-stricken, vagabond child (urban)
Skills Acrobatics +9, Climb +10, Diplomacy +6, Disable Device +22, Knowledge (arcana) +11, Knowledge (dungeoneering) +12, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +14, Perception +26, Sense Motive +10, Spellcraft +14, Stealth +13, Survival +8, Use Magic Device +14; Racial Modifiers
2 Perception
Languages Aquan, Auran, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Ignan, Samsaran, Sylvan, Terran, Undercommon
SQ attached, bardic knowledge 4, clever explorer +4, elf blood, living steel, lore master 1/day, rogue talents (combat trick, wall climberUC)
Combat Gear wand of cure light wounds, oil (5); Other Gear
2 mithral chain shirt, mwk living steel buckler, 2 darkwood composite shortbow (2 Str), quarterstaff, cloak of resistance +3, ring of protection +2, sleeves of many garmentsUE, bedroll, belt pouch, brush, shaving (0.1 lb), candle (2), chalk, concealable thieves’ toolsUI, crowbar, cup, shaving (0.2 lb), earplugsAPG, everburning torch, flint and steel, grappling arrowUE, grappling arrowUE, grappling hook, hammer, ink, inkpen, journalUE, masterwork backpackAPG, mess kitUE, mirror, piton (4), pot, shaving powder (one shave) (0.01 lb) (50), silk rope (50 ft.), soap, spell component pouch, straight razor (0.2 lb), tindertwig (4), torch (4), trail rations (5), waterproof hooded lanternUE, waterskin, whetstone, 738 gp, 2 sp, 3 cp

Tracked Resources

Archaeologist’s Luck +2 (15 rounds/day) (Ex) – 0/15
Lore Master (1/day) (Ex) – 0/1
Tindertwig – 0/4
Torch – 0/4
Trail rations – 0/5
Wand of cure light wounds – 0/50

Special Abilities

Archaeologist’s Luck +2 (15 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Attached (Nalita Vel’dayin(Samsaran)) If your attachment is threatened, -1 Will & -2 save vs. fear
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Clever Explorer +4 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Climb (20 feet) You have a Climb speed.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Wall Climber (Su) A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces.

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Bio:

Arthas Menethil

Council of Tea-Leaves twiggyleaf Dragathorian