Council of Tea-Leaves
Male hippogriff (charger)
N Large animal
Init + 3;
darkvision 60 ft., low-light vision, scent; Perception + 5
————— Defense —————
AC 24, Touch 12, Flat-Footed 21 (+ 5 armor, + 3 Dex, + 7 natural, -1 size)
HP 50 (6d8+18)
Fort + 8, Ref + 8, Will + 3;
+4 morale bonus vs. fear and emotion effects.
————— Offense —————
Speed 40 ft., fly 100 ft. (average)
Melee (M) bite + 7 (1d6 + 4), 2 claws + 7 (1d4 + 4)
Space 10 ft.; Reach 10 ft.
————— Statistics —————
Str 19, Dex 17, Con 16, Int 3, Wis 12, Cha 9
Base Atk +4; CMB +9; CMD 22
Improved Natural Armor, Light Armor Proficiency, Valiant Steed
Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Flank, Guard, Heel, Track
Acrobatics + 7 (+ 11 to jump), Fly + 8, Perception + 5
Attack any target, barding training, combat riding, flank, hippogriff mastery, indefatigable, track
+ 1 chain Barding , longsword, bedroll, bit and bridle, blanket APG, carnivore feed (per day) (2), ceremonial Sable Company uniform (2 lb), crowbar, exotic military saddle, grappling hook, hemp rope (50 ft.), mending kit, pole, pot, saddlebags, shovel, whet bone, whet bone
————— Special Abilities —————
Attack Any Target [Trick] The animal will attack any creature on command.
Barding Training 1 Worn armor -1 check penalty, + 1 max DEX.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white only).
Flank [Trick] Attempts to attack and flank indicated enemy.
Flight (100 feet, Average) You can fly!
Hippogriff Mastery You can carry a rider while flying, but reduces its fly speed by half while doing so.
Immunity to Fatigue You are immune to the fatigued condition.
Indefatigable (Ex) At 6th level, a charger becomes immune to fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Valiant Steed + 4 vs. fear/emotion effects & to push you into unnatural aura. Wounds don’t increase push DC.